Inform Updates, Pulp Mag Cover Generator, Gamebook Adventures and More!

We’ve been quiet, but that’s because we’ve been busy pulling together the finishing touches to our lovely second volume!Mark your calendars, put sticky notes on your sundials, and prepare yourselves for the May 31 release of Vol. 1.2. 

Pulp-O-Mizer_Cover_Image Looking to read some interesting new IF? Hoping to pull together a cover for a publication? The marvelous Thrilling Tales of the Downright Unusual has got you covered. I mean, who wouldn’t want to read The Toaster With Two Brains? That’s what I thought. The astounding Pulp Magazine Cover Generator also lets you customize your own lovely-looking poster like the one on your left, there, and you can even have your custom image printed on various household items!

If one IF piece isn’t enough, Gamebook Adventures has many more pieces to choose from of many sizes and flavors. Check them out!

Storium is also looking to tell stories, though in strange, new ways. This article calls Storium a “web based card game inspired by ideas from pen and paper RPGs” where players collaborate online to tell stories. It is currently being crowdfunded, with $10 minimum granting access to the game’s beta. 

Changes are also abound in the IF world. Inform has recently released a new version that cleans up some of the syntax and allows for even more flexibility when writing stories in various tenses and points of view. Although it may not be fully compatible with works previously made in Inform, it does show a lot of potential for experimental IF in the future.

In other news, Quest and textadventures.co.uk developer wrote up an annual review of his work, stating his work was “good, but not good enough.” He has now moved to working only part-time on these IF projects, stating that “I’m just not seeing the acceleration of change that I was expecting. I used to be convinced that interactive fiction could grow to become much more mainstream than it currently is, but now I’m not so sure at all.” 

Looking to work for a lit mag? The lovely folks at Transcendence are hoping to get some more prose readers for the new season. Email  transcendencemag@gmail.com if you are interested.

Interaction = Choices?

Sometimes there are pieces that clearly fall into the category of interactive fiction. Old-school choose-your-own-adventure books, for instance, could be read front to back but little meaning could be gained by it (except in a few rare cases). In the same way, a parser-based game does not continue on unless the player types in commands. The element of choice, agency given to the reader, is not only a part but is essential to the furthering of the story. The reader becomes not just a passive observer, but an actor within the work.

Then there are pieces that are closer to the edge between ordinary literature and interactive fiction. Andrew Hofmann, in his piece Coin Toss, discusses the nature of games and other interactive mediums, questioning whether one’s interpretation and response to any medium provides the level of interaction typically only allotted to games.

You can comment/review the piece at textadventures.co.uk:

http://textadventures.co.uk/games/view/1z-5vu3zs0gwwzntop5org/coin-toss